Vosdal Studios

Vosdal Studios

@vosdal

Followers627
Following2

We are an independent #gamedev studio, currently working on the Rivers Under Roar IP (@_r_u_r_)

Portugal
Joined on May 28, 2010
Statistics

We looked inside some of the tweets by @vosdal and here's what we found interesting.

Inside 100 Tweets

Time between tweets:
9 days
Average replies
0
Average retweets
1
Average likes
1
Tweets with photos
10 / 100
Tweets with videos
10 / 100
Tweets with links
0 / 100

Rankings (sorted by number of followers)

13. in country Portugal and category Software

221. in country Portugal and category Brands

705. in country Portugal

For all of you in need of a ton of sfx.... #gamedevf #indiedev #sfx https://t.co/5mZzcSfjJB

One last const pic before the animated gif. We still need to adjust the specular and reflective properties of... https://t.co/RhdAgCptUD

Some of the latest tweeks on the wood shader, the ocean and the projectors.... The "worst" part? Projectors on... https://t.co/xshQxnXguo

New update on our procedural solid wood shader: From the basics, noise also added to ring separation, and... https://t.co/1hL9gaMcP6

Just IN... a shader for working with solid textures. No UVs here. Currently we're working on a procedural solid... https://t.co/wfBMVoaPHG

Quoted @nerin

WIP shader for solid textures... just some code and a color ramp for the albedo! #indiedev #gamedev #madewithunity https://t.co/Kt3ceid7n1

WIP shader for solid textures... just some code and a color ramp for the albedo!

#indiedev #gamedev #madewithunity https://t.co/Kt3ceid7n1

Good work :) https://t.co/QA0aJ2bH5t

Something we're working on... for Raft06 (we call it A BOSS) #gamedev #indiedev #madewithunity https://t.co/Cat4NlNYz9

Last works on the terrain toolchain (procedural generation of underground terrain, based on existing dry... https://t.co/RxwiXgcidR

WIP Visuals. Some "random" screenvideo of the area we're working on https://t.co/KmSq18d9kl

Something to check out https://t.co/TqZjxzca4p

This is our first test of Fernando de Noronha/Brazil for rur-ktk

#screenshotsaturday #indiedev #madewithunity https://t.co/h6E1MCfBde

This is our first test of Fernando de Noronha/Brazil for rur-ktk #screenshotsaturday #indiedev #madewithunity https://t.co/h6E1MCfBde

This is our first test after putting the data from Fernando de Noronha through our toolchain #screenshotsaturday... https://t.co/AB3cnsxW7Y

As we don't have easy access to shooting guns into a pool, we decided it was best to make a quick simulation in... https://t.co/xa4anfIycy

Still needs to be reduced to an animated hexagon decalc! #screenshotsaturday #gamedev #indiedev #madewithunity #b3d https://t.co/cvXUhccko7

This is an old video of a tuna school. This was just for My Daemons, but it could appear in Kon-Tiki as a prop https://t.co/liFSwM504v

When you do not have a gun and a pool to check the visual result, just simulate it! #indiedev #gamedev #b3b https://t.co/PFzSIGWoVP

Something is cooking... Some sky... https://t.co/kjR3tLRwjA

A quick gif of the new sky dome geometry... https://t.co/ycCOY5SNN2

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